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21PZC-13.PZS
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Wrap
INI File
|
1999-02-04
|
13KB
|
782 lines
[SCENARIO]
Time = 1400
Type = SINGLE
Duration = 12
Major = 28
Minor = 20
EndScen01 = 16,REACH 1885,-1135,2465,-555
EndScen02 = 1,DESTROY TANK
[ARTILLERY_MISSIONS]
[AIRSTRIKE_MISSIONS]
[RENDERING]
MaxZ = 4800
Weather = Clear
[TERRAIN]
Map = 21PZC-13-T
Surface = 21PZC-13-S
Amplitude = 100
Set = Desert
[LANDSCAPE1]
Image = Tree2
Width = 64
Height = 128
Area = -757, 1545, -756, 1546
Count = 1
Distribution = RANDOM
[LANDSCAPE2]
Image = Tree2
Width = 64
Height = 128
Area = -742, 1556, -741, 1557
Count = 1
Distribution = RANDOM
[LANDSCAPE3]
Image = Tree2
Width = 64
Height = 128
Area = -727, 1562, -726, 1563
Count = 1
Distribution = RANDOM
[LANDSCAPE4]
Image = Tree2
Width = 64
Height = 128
Area = -716, 1541, -715, 1542
Count = 1
Distribution = RANDOM
[LANDSCAPE5]
Image = Tree2
Width = 64
Height = 128
Area = -710, 1517, -709, 1518
Count = 1
Distribution = RANDOM
[LANDSCAPE6]
Image = Tree2
Width = 64
Height = 128
Area = -732, 1521, -731, 1522
Count = 1
Distribution = RANDOM
[LANDSCAPE7]
Image = Tree2
Width = 64
Height = 128
Area = 70, 531, 71, 532
Count = 1
Distribution = RANDOM
[LANDSCAPE8]
Image = Tree2
Width = 64
Height = 128
Area = 95, 545, 96, 546
Count = 1
Distribution = RANDOM
[LANDSCAPE9]
Image = Tree2
Width = 64
Height = 128
Area = -6, 492, -5, 493
Count = 1
Distribution = RANDOM
[LANDSCAPE10]
Image = Tree2
Width = 64
Height = 128
Area = -12, 472, -11, 473
Count = 1
Distribution = RANDOM
[LANDSCAPE11]
Image = Tree2
Width = 64
Height = 128
Area = -15, 501, -14, 502
Count = 1
Distribution = RANDOM
[LANDSCAPE12]
Image = Tree2
Width = 64
Height = 128
Area = -12, 525, -11, 526
Count = 1
Distribution = RANDOM
[LANDSCAPE13]
Image = Tree2
Width = 64
Height = 128
Area = 53, 552, 54, 553
Count = 1
Distribution = RANDOM
[LANDSCAPE14]
Image = Tree2
Width = 64
Height = 128
Area = 51, 522, 52, 523
Count = 1
Distribution = RANDOM
[LANDSCAPE15]
Image = Tree2
Width = 64
Height = 128
Area = -1552, -1615, -1551, -1614
Count = 1
Distribution = RANDOM
[LANDSCAPE16]
Image = Tree2
Width = 64
Height = 128
Area = -1551, -1569, -1550, -1568
Count = 1
Distribution = RANDOM
[LANDSCAPE17]
Image = Tree2
Width = 64
Height = 128
Area = -1520, -1575, -1519, -1574
Count = 1
Distribution = RANDOM
[LANDSCAPE18]
Image = Tree2
Width = 64
Height = 128
Area = -1480, -1603, -1479, -1602
Count = 1
Distribution = RANDOM
[LANDSCAPE19]
Image = Tree2
Width = 64
Height = 128
Area = -1527, -1590, -1526, -1589
Count = 1
Distribution = RANDOM
[LANDSCAPE20]
Image = Tree2
Width = 64
Height = 128
Area = -1500, -1555, -1499, -1554
Count = 1
Distribution = RANDOM
[LANDSCAPE21]
Image = Tree2
Width = 64
Height = 128
Area = -1527, -1565, -1526, -1564
Count = 1
Distribution = RANDOM
[LANDSCAPE22]
Image = Tree2
Width = 64
Height = 128
Area = -1540, -1564, -1539, -1563
Count = 1
Distribution = RANDOM
[LANDSCAPE23]
Image = Tree2
Width = 64
Height = 128
Area = -1515, -1540, -1514, -1539
Count = 1
Distribution = RANDOM
[LANDSCAPE24]
Image = Tree2
Width = 64
Height = 128
Area = -1567, -1595, -1566, -1594
Count = 1
Distribution = RANDOM
[LANDSCAPE25]
Image = Tree2
Width = 64
Height = 128
Area = -1551, -1598, -1550, -1597
Count = 1
Distribution = RANDOM
[LANDSCAPE26]
Image = Tree2
Width = 64
Height = 128
Area = -1487, -1615, -1486, -1614
Count = 1
Distribution = RANDOM
[LANDSCAPE27]
Image = Tree2
Width = 64
Height = 128
Area = -1486, -1545, -1485, -1544
Count = 1
Distribution = RANDOM
[LANDSCAPE28]
Image = Tree2
Width = 64
Height = 128
Area = -1535, -1550, -1534, -1549
Count = 1
Distribution = RANDOM
[LANDSCAPE29]
Image = Tree2
Width = 64
Height = 128
Area = -1540, -1628, -1539, -1627
Count = 1
Distribution = RANDOM
[LANDSCAPE30]
Image = Tree2
Width = 64
Height = 128
Area = -1566, -1628, -1565, -1627
Count = 1
Distribution = RANDOM
[LANDSCAPE31]
Image = Tree2
Width = 64
Height = 128
Area = -11, -388, -10, -387
Count = 1
Distribution = RANDOM
[LANDSCAPE32]
Image = Tree2
Width = 64
Height = 128
Area = -85, -315, -84, -314
Count = 1
Distribution = RANDOM
[LANDSCAPE33]
Image = Tree2
Width = 64
Height = 128
Area = -75, -295, -74, -294
Count = 1
Distribution = RANDOM
[LANDSCAPE34]
Image = Tree2
Width = 64
Height = 128
Area = -126, -248, -125, -247
Count = 1
Distribution = RANDOM
[LANDSCAPE35]
Image = Tree2
Width = 64
Height = 128
Area = -17, -240, -16, -239
Count = 1
Distribution = RANDOM
[LANDSCAPE36]
Image = Tree2
Width = 64
Height = 128
Area = -32, -220, -31, -219
Count = 1
Distribution = RANDOM
[LANDSCAPE37]
Image = Tree2
Width = 64
Height = 128
Area = -31, -380, -30, -379
Count = 1
Distribution = RANDOM
[STRUCTURE1]
Mesh = dsrtpal
Location = -96, -363
Orientation = SOUTH
[STRUCTURE2]
Mesh = GardWod
Location = -357, 1171
Orientation = NORTH
[STRUCTURE3]
Mesh = GardWod
Location = -436, 1111
Orientation = NORTH
[STRUCTURE4]
Mesh = dsrtpal
Location = -395, 1025
Orientation = EAST
[STRUCTURE5]
Mesh = dsrtpal
Location = -427, 996
Orientation = SOUTH
[STRUCTURE6]
Mesh = HutA
Location = -561, 992
Orientation = WEST
[STRUCTURE7]
Mesh = HutA
Location = -336, 1156
Orientation = WEST
[STRUCTURE8]
Mesh = HutA
Location = -170, 1235
Orientation = NORTH
[STRUCTURE9]
Mesh = HutA
Location = -426, 1090
Orientation = NORTH
[STRUCTURE10]
Mesh = HutA
Location = -451, 1015
Orientation = EAST
[STRUCTURE11]
Mesh = dsrtpal
Location = -35, -275
Orientation = EAST
[STRUCTURE12]
Mesh = dsrtpal
Location = -15, -305
Orientation = EAST
[STRUCTURE13]
Mesh = dsrtpal
Location = -150, -310
Orientation = WEST
[STRUCTURE14]
Mesh = Dsrthut
Location = -137, -350
Orientation = WEST
[STRUCTURE15]
Mesh = Dsrthut
Location = -45, -335
Orientation = WEST
[STRUCTURE16]
Mesh = Dsrthut
Location = -82, -240
Orientation = SOUTH
[STRUCTURE17]
Mesh = GardWod
Location = -175, 1257
Orientation = NORTH
[STRUCTURE18]
Mesh = GardWod
Location = -581, 1002
Orientation = NORTH
[STRUCTURE19]
Mesh = dsrtpal
Location = -1501, -1595
Orientation = SOUTH
[STRUCTURE20]
Mesh = dsrtpal
Location = -1542, -1583
Orientation = WEST
[STRUCTURE21]
Mesh = dsrtpal
Location = -1516, -1554
Orientation = NORTH
[STRUCTURE22]
Mesh = Dsrthut
Location = -1482, -1563
Orientation = WEST
[STRUCTURE23]
Mesh = Dsrthut
Location = -1531, -1610
Orientation = NORTH
[STRUCTURE24]
Mesh = dsrtpal
Location = -115, -225
Orientation = NORTH
[TANK_PLATOON1]
Commander = HUMAN
Name = PzIIIJ 1
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = WayPt,1065,125
Order2 = WayPt,1305,-115
Order3 = WayPt,1575,-375
Order4 = WayPt,1825,-625
Order5 = WayPt,2085,-625
[TANK11]
Type = PanzerIIIJ
Location = 905, 285
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Camo
[TANK12]
Type = PanzerIIIJ
Location = 845, 285
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Camo
[TANK13]
Type = PanzerIIIJ
Location = 785, 285
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Camo
[TANK_PLATOON2]
Commander = AI
Name = PzIIIJ 2
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,1035,-205
Order3 = WayPt,1295,-465
Order4 = Attack,TANK
Order5 = WayPt,1535,-465
Order6 = WayPt,1745,-665
Order7 = WayPt,1935,-855
[TANK21]
Type = PanzerIIIJ
Location = 795, 35
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Camo
[TANK22]
Type = PanzerIIIJ
Location = 675, 35
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Camo
[TANK23]
Type = PanzerIIIJ
Location = 732, 35
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Camo
[TANK_PLATOON3]
Commander = AI
Name = PzIIIJ 3
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,1015,-445
Order3 = WayPt,1395,-675
Order4 = Attack,TANK
Order5 = WayPt,1735,-885
Order6 = WayPt,2065,-1105
[TANK31]
Type = PanzerIIIJ
Location = 785, -280
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Camo
[TANK32]
Type = PanzerIIIJ
Location = 725, -280
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Camo
[TANK33]
Type = PanzerIIIJ
Location = 665, -280
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Camo
[TANK_PLATOON4]
Commander = AI
Name = CR I 6
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,2050,-1160
Order3 = WayPt,1795,-1160
Order4 = WayPt,1535,-1160
Order5 = WayPt,1285,-1160
Order6 = WayPt,1035,-1160
Order7 = WayPt,775,-1165
Order8 = WayPt,495,-1165
Order9 = Attack,ALL
[TANK41]
Type = CrusaderI
Location = 2335, -1165
Orientation = EAST
Name = Leader
Crew = 80,80,80,80
Texture = Images
[TANK42]
Type = CrusaderI
Location = 2385, -1160
Orientation = EAST
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[TANK43]
Type = CrusaderI
Location = 2436, -1160
Orientation = EAST
Name = Unit 2
Crew = 80,80,80,80
Texture = Images
[TANK44]
Type = CrusaderI
Location = 2495, -1165
Orientation = EAST
Name = Unit 3
Crew = 80,80,80,80
Texture = Images
[TANK_PLATOON5]
Commander = AI
Name = ST I 7
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,1995,-755
Order3 = WayPt,1635,-755
Order4 = WayPt,1305,-755
Order5 = Attack,ALL
[TANK51]
Type = BStuartM3
Location = 2325, -755
Orientation = EAST
Name = Leader
Crew = 80,80,80,80
Texture = Images
[TANK52]
Type = BStuartM3
Location = 2380, -755
Orientation = EAST
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[TANK53]
Type = BStuartM3
Location = 2435, -755
Orientation = EAST
Name = Unit 2
Crew = 80,80,80,80
Texture = Images
[TANK54]
Type = BStuartM3
Location = 2495, -755
Orientation = EAST
Name = Unit 3
Crew = 80,80,80,80
Texture = Images
[TANK_PLATOON6]
Commander = AI
Name = CR I 8
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,2025,-1025
Order3 = WayPt,1775,-1025
Order4 = WayPt,1505,-1025
Order5 = WayPt,1245,-1025
Order6 = WayPt,1005,-1025
Order7 = WayPt,765,-1025
Order8 = Attack,ALL
[TANK61]
Type = CrusaderI
Location = 2317, -1025
Orientation = EAST
Name = Leader
Crew = 80,80,80,80
Texture = Images
[TANK62]
Type = CrusaderI
Location = 2370, -1025
Orientation = EAST
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[TANK63]
Type = CrusaderI
Location = 2425, -1025
Orientation = EAST
Name = Unit 2
Crew = 80,80,80,80
Texture = Images
[TANK64]
Type = CrusaderI
Location = 2476, -1025
Orientation = EAST
Name = Unit 3
Crew = 80,80,80,80
Texture = Images
[TANK_PLATOON7]
Commander = AI
Name = CR I 9
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,1985,-885
Order3 = WayPt,1755,-885
Order4 = WayPt,1535,-885
Order5 = WayPt,1285,-885
Order6 = WayPt,1045,-885
Order7 = Attack,ALL
[TANK71]
Type = CrusaderI
Location = 2325, -885
Orientation = EAST
Name = Leader
Crew = 80,80,80,80
Texture = Images
[TANK72]
Type = CrusaderI
Location = 2382, -885
Orientation = EAST
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[TANK73]
Type = CrusaderI
Location = 2435, -885
Orientation = EAST
Name = Unit 2
Crew = 80,80,80,80
Texture = Images
[TANK74]
Type = CrusaderI
Location = 2495, -885
Orientation = EAST
Name = Unit 3
Crew = 80,80,80,80
Texture = Images
[AFV_PLATOON1]
Name = PJ MR 4
Class = ELITE
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,TANK
[AFV11]
Type = Marder
Location = 840, -805
Orientation = WEST
Name = Leader
Crew = 95,95,95,95
Texture = Camo
[AFV12]
Type = Marder
Location = 815, -775
Orientation = WEST
Name = Unit 1
Crew = 95,95,95,95
Texture = Camo
[AT_GUN1]
Type = FlaK88Bunker
Location = 1305, 205
Orientation = NORTH
Name = 88-FK 9
Class = ELITE
Alignment = AXIS
Nationality = GERMAN
Crew = 95,95,95,95
Order1 = Attack,ALL
Order2 = Attack,TANK
[AT_GUN2]
Type = FlaK88Bunker
Location = 1365, 235
Orientation = NORTH
Name = 88-FK 10
Class = ELITE
Alignment = AXIS
Nationality = GERMAN
Crew = 95,95,95,95
Order1 = Attack,TANK